Table of Contents
Through the power of faith, you are able to effect miraculous healing on those around you. This Ability allows individuals to channel divine energy and invoke holy blessings to mend wounds, cure ailments, and restore vitality. Faith Healing also provides minor protections against harm and other miracles that support those who suffer harm.
Faith Healing’s effectiveness is closely tied to the individual’s faith and connection to their divine patron. If an individual shares your faith, you gain Advantage 1 on Checks made with this Ability which target that individual. This benefit does not apply to yourself.
As a Mysticism Ability, Faith Healing relies on having sufficient Spiritual Attunement to call upon divine aid.
Default Action
Tempo: 6.
Attunement: 1.
Range: Adjacent/Self.
By laying hands on an individual (or yourself), you are able to heal minor injuries and alleviate pain, restoring Vitality equal to the Rank of Divine Healing.
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Actions
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Basic
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Tempo: 10.
Attunement: 2.
Range: Adjacent/Self.
DT: Set by the Affliction.If your Check is successful, you grant an individual suffering from a Disease or Poison Affliction an immediate Check to recover from the Affliction. The individual gains a bonus on the Check equal to the Rank of Divine Cleansing.
An individual may only benefit from this mystery once per day for each individual Disease or Poison Affliction they suffer. If their Check fails against a particular Affliction, you must wait a day before again attempting to cleanse that Affliction.
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Tempo: 10.
Attunement: 4.
Range: Near.With a burst of divine energy, you restore the Vitality of allies around you. You may affect any number of allies within range. This Action restores lost Vitality equal to its Rank divided evenly among all affected allies.
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Vital Ward
Tempo: 10.
Attunement: 2+.
Range: Adjacent/Self.By imbuing divine energy into an individual’s spirit, you protect their mind and body from harm. The target individual gains a bonus to their Toughness and Resilience equal to the Rank of Vital Ward. This bonus is lost after a single damaging attack.
The Attunement requirement of this mystery can be increased to provide additional warding. For every +1 to Attunement, this ward protects against one additional attack.
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Augments
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Basic
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Practiced Recitation
DT: 12 + Current Count.
Through increased closeness to your divine patron and extensive practice with the rites and rituals of your faith, you are able to recite divine invocations more quickly without mistake.
Each turn that you spend your action to increase the Count, you may make a System Check. A successful Check allows you to increase the Count by 2 instead of 1. If your Check fails, the Count does not increase, and you may risk losing Count from failing to increase it.
When invoking this mystery, you may make this attempt a maximum number of times equal to the Rank of Practiced Recitation. Each attempt counts against this limit whether or not it was successful.
This Augment does not increase the maximum Count.
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Tempo: +1.
Attunement: +1.When resolving a use of this Ability, the target regains lost Vitality equal to the Rank of Restored Vitality. This is cumulative with Vitality restored from other Actions or Augments.
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