A priest relies on the power of their faith rather than solely on the power of magic, but traditional magic is still useful to them. By channeling the power of their faith into their magic, a priest is able to inflict judgment on their enemies from afar.
Spirit Blast functions primarily as a spell, but some Actions and Augments require the invoking of divine mysteries.
Spirit Blast is a divine specialization of Mage Blast, and indeed any Mage who advances to become a Priest may choose to convert their Mage Blast into Spirit Blast. This conversion is permanent.
Default Action
Blast
Tempo: 2+. Max: 2 × Rank.
Attunement: 0.
Mana Cost: 1+.
Range: Near.
DT: Evasion.
You can unleash a simple blast of divine energy. At a cost of 1 Mana Point, Blast deals sacred damage to one target at Near range equal to Spirit Blast’s Rank.
You may increase the Tempo and Mana Cost each by 1 to increase the damage dealt by 1.
With an Attunement requirement of 0, no Spiritual Attunement is lost if the System Check fails.
Actions
Basic
Sacred Burst
Tempo: 2+. Max: 2 × Rank.
Attunement: 1.
Mana Cost: 3+.
Range: Near.
DT: Evasion.By invoking a divine mystery, you can transform your Spirit Blast into a burst of sacred energy. When you cast this spell, an aura of divine energy envelops the chosen target, which can include yourself, before erupting into a sudden and damaging burst of sacred energy. This attack leaves the initial target unharmed and instead inflicts its sacred damage at a number of adjacent participants equal to the Rank of Sacred Burst.
You may increase the Tempo and Mana Cost each by 1 to increase the damage dealt by 1.
You make one System Check and compare the result of that Check to each individual target’s Defenses to determine if that target is hit. Damage is divided equally among all targets successfully hit.
As long as at least one target is successfully hit, no Spiritual Attunement is lost.
Augments
Basic
Accuracy
When attacking with this Ability, you may add your Accuracy Rank to the Check. The Accuracy Augment only applies when the DT is based on Evasion.
Miraculous Damage
Attunement: +1 per 3 damage.
When invoking this mystery, you may deal additional damage equal to the Rank of this Augment. Doing so requires greater piety, increasing the required Spiritual Attunement.
Overcharge Spell
You are able to overcharge this spell by increasing the amount of time spent casting it. Each Rank of Overcharge Spell increases the maximum Count of this spell by 1.
Rapid Spell
DT: 12 + Current Count.
Each turn that you spend your action to increase the Count, you may make a System Check. A successful Check allows you to increase the Count by 2 instead of 1. If your Check fails, the Count does not increase, and you risk losing Count.
When casting this spell, you may make this attempt a maximum number of times equal to the Rank of Rapid Spell. Each attempt counts against this limit whether or not it was successful.
This Augment does not increase the maximum Count.