Table of Contents
A priest relies on the power of their faith rather than solely on the power of magic, but traditional magic is still useful to them. By channeling the power of their faith into their magic, a priest is able to inflict judgment on their enemies from afar.
Spirit Blast functions primarily as a spell, but some Actions and Augments require the invoking of divine mysteries.
Spirit Blast is a divine specialization of Mage Blast, and indeed any Mage who advances to become a Priest may choose to convert their Mage Blast into Spirit Blast. This conversion is permanent.
Default Action
Tempo: 2+. Max: 2 × Rank.
Attunement: 0.
Mana Cost: 1+.
Range: Near.
DT: Evasion.
You can unleash a simple blast of divine energy. At a cost of 1 Mana Point, Spirit Blast deals sacred damage equal to its Rank to one target within range.
You may increase the Tempo and Mana Cost each by 1 to increase the damage dealt by 1.
With an Attunement requirement of 0, no Spiritual Attunement is lost if the System Check fails.
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Actions
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Basic
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Tempo: 2+. Max: 2 × Rank.
Attunement: 1.
Mana Cost: 3+.
Range: Near.
DT: Evasion.By invoking a divine mystery, you can transform your Spirit Blast into a burst of sacred energy. When you cast this spell, an aura of divine energy envelops the chosen target, which can include yourself, before erupting into a sudden and damaging burst of sacred energy. This attack leaves the initial target unharmed and instead inflicts sacred damage equal to the Rank of Sacred Burst to a number of adjacent participants.
You may increase the Tempo and Mana Cost each by 1 to increase the damage dealt by 1.
You make one System Check and compare the result of that Check to each individual target’s Defenses to determine if that target is hit. Damage is divided equally among all targets successfully hit.
As long as at least one target is successfully hit, no Spiritual Attunement is lost.
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Augments
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Basic
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Accuracy
Tempo: +1.
When attacking with this Ability, you may add your Accuracy Rank to the Check by slightly increasing the Tempo. The Accuracy Augment only applies when the DT is based on Evasion.
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Miraculous Damage
Attunement: +1 per 3 damage.
When invoking this mystery, you may deal additional damage equal to the Rank of this Augment. Doing so requires greater piety, increasing the required Spiritual Attunement.
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Practiced Recitation
DT: 12 + Current Count.
Through increased closeness to your divine patron and extensive practice with the rites and rituals of your faith, you are able to recite divine invocations more quickly without mistake.
Each turn that you spend your action to increase the Count, you may make a System Check. A successful Check allows you to increase the Count by 2 instead of 1. If your Check fails, the Count does not increase, and you may risk losing Count from failing to increase it.
When invoking this mystery, you may make this attempt a maximum number of times equal to the Rank of Practiced Recitation. Each attempt counts against this limit whether or not it was successful.
This Augment does not increase the maximum Count.
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