Stealth and mobility are the key aspects of the Scout. The Class is reliant on Dexterity, Agility, and Guile with a focus on Prowess and Chi Aptitudes. Though their combat potential is lower than that of a Warrior or Mage, the Scout is an indispensable member of any adventuring team.
A Scout gains following Special Actions:
Melee Attack (Might; Weapon Skill) – Tempo: [w]. Range: Adjacent. DT: Evasion. You make a basic attack with a melee weapon you wield, dealing normal damage for that weapon.
Ranged Attack (Dexterity; Weapon Skill) – Tempo: [w]. Range: [w]. DT: Evasion. You make a basic attack with a ranged weapon you wield, dealing normal damage for that weapon. You cannot use this ability against an Adjacent target. Resolving this Action is Risky.
Scout-Exclusive Abilities
Scout-Preferred Abilities
Combat Style
Insight
Weapon Skill