The Tactics Ability represents a Warrior’s strategic insight in battle, enabling them to lead and support their allies with precision and foresight. Warriors who specialize in this Ability are known for their tactical prowess, directing their companions in battle, enhancing their defenses, and coordinating attacks for maximum efficiency. This Ability is a necessity for military leaders to direct their troops in battle.
As a Psychic Ability, many of its Actions and Augment have Strain, which can reduce your Psychic Capacity.
Default Action
Priority Target
Tempo: 2.
Strain: 1.
Range: Near/Adjacent.
You designate a nearby or adjacent individual as the chief priority in battle, the first enemy which should be defeated. This designation leaves a psychic resonance making the target obvious to your allies, even if they were unable to see you designate the target.
This grants you and your allies Advantage 1 against the priority target.
You can only designate one target at a time. If you designate a second target, the mark on the first is removed.
For each Rank of this Action, you may choose to designate one additional target; however, you must also roll one additional die for each additional target. So, designating three targets would increase the Strain to 1×3.