Speedy grants you incredible speed and the capacity for sudden, abrupt movements. This Ability emphasizes rapid dashes, quick directional changes, and swift escapes, allowing you to outpace opponents and execute surprise attacks.
This Ability can only be used while Unburdened.
Default Action
Quick Step
Tempo: 0.
Fatigue: 1.
You may quickly move from Near to Adjacent or from Adjacent to Near, either quickly closing the distance with a participant or withdrawing from melee. Your maximum Movement for this Action is equal to its Rank or half your maximum Movement rounded down, whichever is lower.
Actions
Basic
Sprint
Sudden Charge
Tempo: [w] + 2.
Fatigue: 1.You charge at an enemy, catching them off guard. You move towards a Near participant, ending Adjacent and making an Attack with your weapon. You gain Advantage 1 on the Check. You can only move in a straight line when using Sudden Charge.
Sudden Charge does not invite Risk against the target of the attack, but other participants may take advantage of the opportunity.
Augments
Basic
Fleeting Steps
Your maximum Movement is increased by the Rank of this Augment.
Advanced
Quick Turn
You can quickly change directions when running, even when performing Actions that require you to move in a straight line. While moving, you can suddenly change directions a number of times equal to the Rank of this Augment. Each time you change directions, it costs 1 Movement.
Swift Acrobatics
Fatigue: +1.
You learn to use your momentum to your advantage, turning your quick footwork into tumbles, jumps, and dodges. While using any Movement Action of this Ability, you may add the Rank of this Augment to any Check needed to jump over, tumble under, or otherwise evade a hazard that would impede your movement.
Using this Augment increases the Fatigue of the Movement Action by 1, even if you make more than one such Check as part of that Action.
This Augment does not apply to Checks made to avoid Attacks made against you.