Table of Contents
The art of wielding lightweight, bladed weapons like daggers, short swords, and rapiers, Light Blades focuses on speed, precision, and dexterity. Individuals who utilize this Ability learn how to strike swiftly, exploit openings, and overwhelm opponents with rapid attacks with an emphasis on agility, finesse, and adaptability.
This Ability can only be used with a weapon classified as a Light Blade.
Default Action
Weapon Strike
Tempo: [w].
Range: Adjacent.
DT: Evasion.
You make a basic attack with a melee weapon you wield, dealing normal damage for that weapon. This attack is little different from a basic Melee Attack besides the Tempo and adding its Rank to the Check.
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Actions
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Basic
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Tempo: [w].
By making a false attack, you throw an opponent off-balance as they react to it. This attack deals no damage. If successful, you gain Advantage 1 on your next attack against that target. You must make this attack within a number of turns equal to the Rank of Feint, or this bonus is lost.
This Action does not reset the Count. Instead it only reduces your current Count by its Tempo.
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Augments
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Basic
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Accuracy
Tempo: +1.
When attacking with this Ability, you may add your Accuracy Rank to the Check by slightly increasing the Tempo. The Accuracy Augment only applies when the DT is based on Evasion.
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Quick Strikes
Tempo: -Rank.
You may reduce the Tempo of your attack, allowing you to attack more quickly; however, you cannot put as much strength into your attacks. When making an attack, you may reduce the Tempo by a number less than or equal to the Rank of Quick Strikes. The Tempo can not be reduced to less than 1.
Subtract the same number from the damage of all attacks you make, to a minimum of 1 damage.
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