Tempo: [w] + 2.
Fatigue: 1.
You charge at an enemy, catching them off guard. You move towards a Near participant, ending Adjacent and making an Attack with your weapon. You gain Advantage 1 on the Check. You can only move in a straight line when using Sudden Charge.
Sudden Charge does not invite Risk against the target of the attack, but other participants may take advantage of the opportunity.